Well I been killing mobs big time at the Onslaught Camp in DragonBlight.
My plan is to get my mages (7) up to level 77 and then go to the tables over at IC for the PHATest mobs exp in the game! And level up all my lowbies their (low level toons can draw a larger radius of mobs which makes pulling and aoeing better). Right now if things go right (i.e. no pvp attacks) I get 160K exp / hour on the level 71 mages (each for 4 grouped with the 78 pal who gets like 120K exp / hour so about 750K exp / hour for all 5 total).
The results were predictable. But he did rez and kill me as in killing him I lost most my guys. Still when both at full strength he went down.
Also I took down a level 75 who was flying way above me. I got right under him and launched my pyro rocket to kind of scare him but my living bombs (7) are on the same key so I launch the rocket and it goes straight out a bit then straight up and 12 seconds later this body falls out of the sky lol .....
Also fellow boxer Zappy helped me out with a pesky Druid level 80 that was persistent in messing up my leveling. Once Zappy brought over his 5 level 80's the druid was toast. I killed the Druid most of the time but he just kept coming back and back.
My main computer only runs one client and gets under 100ms all the time, with the Killer card.
The 2nd computer runs seven clients and also gets under 100ms all the time, without the Killer card. I have windows media player on all the time on this computer also.
The other 4 sometimes get under 100ms and sometimes freeze and sometimes hit 3000ms, with the onboard then I got these for the other 4 I got this Intel nic and the freezing stopped.
With 5 clients its 100-200ms with 7 clients they become unstable on SOME sometimes, ranging from 80ms - 400ms; usually when there is lots of action they start to lag.
So I can't say the killer is worth anything, the 2nd computer is running perfect and I wish they were all the same. All have the same settings (and all use the latency registry trick from that leatrix add-on)
I am connected at ipv4, I have client for Microsoft networks, qos packet scheduler.
Auto negotiation speed is 1G / full duplex
All checksum offloads are enabled (although a lot of blizzard posts say not to).
receive and transmit buffers are 512 each
Jumbo packet disabled
Large Send offload IPv4 enabled
Power functions are all off
http://www.dual-boxing.com/showthread.php?t=17835
Quote:
Since many web connections are TCP (because it's connection-based, while UDP will just throw packets as fast as possible), the real benefit of the Killer M1 is for UDP packets, which aren't used in WoW - WoW uses TCP/IP. The Killer M1 intentionally pushes UDP packet priority ahead of TCP for the lowest absolute ping in speed games - those that use UDP. Now, if you open a UDP-heavy application while running WoW, your WoW ping will take a back seat to whatever is sending UDP packets. Not usually a big deal, but something to be aware of. Fortunately, since the M1 NIC has its own fast processor, it can get more work done faster than your onboard NIC, so that helps reduce ping for both TCP and UDP.. but UDP is still where this card was meant to shine. Since the CPU has to do less work in processing network packets, it can do more work in executing your game faster and providing the graphics card(s) with more data to process. This both increases fps and ping.
http://www.tomshardware.com/forum/24...er-worht-money
Quote:
Zenmaster's hypothetical test was completely beside the point. The Killer NIC bypasses the Windows stack, this is where the latency reduction comes from, not from magically changing the speed of bits coming into and out of your modem.
Table 5: PING Results for Crysis and Second Life (Min/Avg/Max msec)
GameRealtekKiller NIC Crysis 35/71/107 27/53/79 2L 43/87/131 38/67/96
What’s interesting about these results is a consistent speed-up in PING times between the Realtek GbE interface and the Killer NIC in a range from 8 (min) to 18 (avg) to 28 (max)milliseconds for Crysis, and from 5 (min) to 20 (avg) to 35 (max) for Second Life. This puts the average difference at about 18-20 milliseconds— which represents a substantial 23% to 25% improvement for a system with the M1 Killer NIC versus a built-in motherboard GbE interface. Though our other tests indicate this doesn’t translate into an equal percentage boost for frame rates (and reflects the size of the payloads in real gaming traffic as opposed to minimum packet size for PING traffic), it’s still a remarkable difference. CPU Utilization
As we were running our game tests on both machines, we also kept an eye on CPU utilizations as reported in Windows Task Manager. In both of our test programs, we observed slight but measurable differences in CPU utilization between the machine with the M1 Killer NIC installed and the machine using the Realtek GbE interface on the Gigabyte motherboard. For Second Life, those differences were fairly small: they typically fell in a range of 1% to 4% (so that if, for example, the M1 machine reported 18% utilization we’d see somewhere between 19% and 22% on the other machine at the same time). For Crysis, those differences fell across a somewhat larger range from 1% to 6%, reflecting what we have to believe is more demanding network activity from that program.
Thus, there is some modest but still demonstrable proof for Bigfoot Networks’ claim that the Killer NIC can lighten the processing load on the PC’s CPU. Although we didn’t have the opportunity to test the hypothesis that a Killer NIC might benefit users of PCs with less powerful CPUs more than on our quad-core QX9650, we can’t help but speculate that in situations in which the CPU is more stressed under the processing load during Internet game play, the benefit of offloading is likely to be larger and more noticeable. In fact, this is a well-known effect on network [COLOR=blue !important][COLOR=blue !important]servers[/COLOR] with TOE cards, where differences in CPU utilization as large as 50% have been reported under heavy network loads with TOE cards in use (see Dell’s Boosting Data Transfer with TOE Technology or HP’s Using TCP/IP Offload Engine for some compelling evidence).
With a smaller number of TCP and UDP ports open at any given moment on a gaming PC and lower overall network traffic levels as well, the benefits of offloading are bound to be more limited on such a machine. But there’s no arguing that when handling its share of gaming and graphics processing, even a 3.0-GHz quad-core [COLOR=blue !important][COLOR=blue !important]Intel[/COLOR][/COLOR] processor benefits from how the Killer NIC offloads Layers 1 through 3 of the TCP/IP stack along with TCP checksums. We have to believe that this benefit will increase as the number of available processing cores and their processing speeds decrease. It might be interesting for owners of Killer NICs to post to our forums and share results with and without the card in place (give us your Second Life demo frame rates, PING times and CPU utilizations, as well as share frame rates from Crysis and other games of your choosing, please).
I don't know why they talk about fps, dosnt seem to me the two are all that related, you render where the extrapolated postiion of units are based upon the last data (thats why you see guys "overun" sometimes), fps is based upon the video cards specs and the speed of the texture transfers, not ping rate.
Ping rate though is very important to show where units are in real time.
Also it doesn’t look like, for newer machines, the cpu offload is doing all that much, maybe if we are running a cup’s at close to max utilization then the nic card is going to help. That’s why my pings go down with fewer clients ....
Well for $100 plus bucks seems a faster processor is a better investment .....
Why would you have the CPU do checksums; this is so easy to do without a full cpu; think I turn all my offloading off. Any NIC card should do checksums instantly; no reason to bug the cpu to do it. I turn off checksums on one of the 4 computers and see what happens.
The bottom line killer is worthless for wow.
As to offloading I’v got 50-60 ms on the 3 intel nic's with the offloading ON, and the 4th that has the checksum offloading OFF its 105ms ..... with a single client. The two main computers have 60-70ms. Well it seems that with offloading off you get a higher ping but its a lot more consistent say 100-200ms instead of 70ms-1200ms with offloading on. Makes sense as the cpu usage increases you get higher ping with offloading on.
So if you always have low cpu usage then turn on offloading. If your cpu sometimes gets over 95 percent then you are better to have it off.
Well finally I’m back to killing mobs and the onslaught camp in DragonBlight has a lot of mobs. Although my guys are low level the Pal and mages are able to kill off all the mobs while the low level shamans heal. Jamba doesn’t seem to allow more then 16 in a channel for some reason now. IsBoxer is working out even better then I had hoped. My macros are getting tight and I am killing tons of mobs fast. All six computers have ping under 100ms also. You can't see the IsBoxer click bars in the pics because it get overlaid and doesn’t show
I think I have on of the best UI's out there and here are the addon's I use, I don't raid yet and I havn't got a heavy pvp set up but for basic pve here it is:
Needed:
Isboxer
Jamba
Xpearl
Carbonite
Dominos
as all my macros are in IsBoxer I don't need macaroon anymore or any other macro add on. Dominos provides a class bar for my paliden and the standard bar and a tiny bar for on the fly action bar.
Titan Panel
Titan Currency and Defense and Speed
Titan Professions
Broker - Portals
Just to handy not to have:
Postal
Chatter
Add On Control Panel
Elkano's buff bars
Tip Tac
GearScore
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With negative temperature coefficient of reactivity (the fission reaction slows as temperature increases) and passive decay heat removal, the reactors are inherently safe. HTRs therefore do not require any containment building for safety. They are sufficiently small to allow factory fabrication, and will usually be installed below ground level.
Its called a quarter turn ball valve. Just attach a long arm to it, have a chain with a bouy on the end of it (so you can attach the chain to a boat when needed) the arm will be horizontal in the on position and vertical when shut off. Nothing can fail boat pulls chain arm closes valve .....
Well after 3 months at 2 hours a day I'v got my main (Pal) macros done, the others should take another week. And my UI is amazing! IsBoxer blows away everything.
Well 60K in the bank and tons of materials as you can see Im doing well. And another 10K on my guy that just does bags. I should be able to outfit ALL my guys with 245 IL in Chest and Wrist, 226 IL in waist and shoes and 200 or better in the rest.
Although I have not been leveling much lately I have hit the AH hard. Right now I have for trade skillz:
5 Tailors with spellfire at 415 plus
8 Alchemy with 450
1 BlackSmith 450
1 Jewelcraft 450
1 Engineer (goblin) 450
1 Leather 430 plus
2 Mining at 380 plus
1 Enchant at 375
5 or so Alchemy at 300
Needless to say the Tailors bring in 10 spellweave, 5 ebon and 5 moon every few days (2000 gold easy).
And the 8 Alchemy brings in 1000 gold every 20 hours!
So right now about 1500 gold a day easy with almost no work! A far cry from the 6 million plat I had in the bank in EQ1 but a very solid base from which to grow.